Subject: Re: [stella] Hello, and.. my game From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 9 Jun 2002 13:00:35 +0200 |
At 09.06.2002, 13:10, Fabrizio Zavagli wrote: > About the asymmetrical playfields, there's something I don't really > understand about it. > I was modifying the above-mentioned sample to squeeze and slightly optimize > it and decided to use the Y register instead of memory. > When I've implemented Y, I started having some garbage (black vertical > lines) on the screen when re-writing to PF0... > snip > As you see, I've just replaced ScanPix with the unused Y register... that > should take less cycles and memory.. but I get that weird artifact! > Actually I get the artifact whenever I write to the Y register.. If you don't find a bug inside the code, you should check the timings. Probably a hidden page-crossing cycle is causing that problem. Where exactly are the artefacts? And how do they look like. The best would be to post the code and/or a binary. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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