Subject: RE: [stella] Question about How To Draw A Playfield From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Date: Mon, 10 Jun 2002 22:46:35 -0400 |
Hey Thomas, Before I looked at this and about the same time I had the question about the 3 WSYNCs before VSYNC I was wondering why most sources wasted the time during VSYNC. That was 228 cycles (76 machine cycles times 3 scanlines) wasted. Then I noticed that you and Manuel used this time. He for animating his cowboys in Gunfight and you for checking for the PAL or NTSC setting in Thrust. Now I see why you say in your signature that every bit is sacred :) -----Original Message----- From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On Behalf Of Thomas Jentzsch Sent: Monday, June 10, 2002 5:41 PM To: stella@xxxxxxxxxxx Subject: Re: [stella] Question about How To Draw A Playfield At 10.06.2002, 23:01, Dennis Debro wrote: > Thanks Paul. I didn't think it was necessary to have them there. > Funny thing though, most everyone that used this as a skeleton > (including myself) ended up wasting 6 bytes :) The more talented ones soon found out and got rid of them. ;-) Like you did... :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ------------------------------------------------------------------------ ---------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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