Re: [stella] You gotta try this...

Subject: Re: [stella] You gotta try this...
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Thu, 13 Jun 2002 17:19:12 -0400 (EDT)
I just found my copy of SGANB, here in my room...sweet!
I tried SoundX, and it seems that there is very little delay.
Probably no real delay...I think I'm just hearing a delay because
I'm listening for it.  At any rate, it's certainly less than the
"real" delay in Combat.

Does anyone notice this on a real 2600 w/Combat? I'd test it myself,
but all of my hardware is ripped apart to make a test rig for the
new TIA.

-Chris

On Thu, 13 Jun 2002, Chris Wilkson wrote:

> I have a copy of SoundX in storage.  I'll try to dig it out sometime.
>
> -Chris
>
> On Wed, 12 Jun 2002, Eckhard Stolberg wrote:
>
> > > There's still a perceivable delay in Combat (the program I'm testing
> > with).
> > > But it might be in the real game, played on an actual 2600.  Anyone able
> > > to verify this?
> >
> > The sound effect in Combat last for a little while, and the bullet
> > is moving pretty quickly, so it might appear like a delay, even though
> > there really isn't one. Maybe you could try a different program. I'm
> > not sure if it was posted to the list, but on the "Stella gets a new
> > brain" CD is a sound tool called SoundX. It lets you select the values
> > for the TIA sound registers and plays/stops them when you press the
> > joystick button. There definately isn't a delay in this program,
> > so it might be better suited for your testing.
> >
> >
> > Thanks, Eckhard Stolberg
> >
> >
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