Subject: RE: [stella] Marble Craze v0.90 From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx> Date: Tue, 2 Jul 2002 15:35:00 -0500 |
I just spent a few minutes playing on a Cuttle Cart with real paddles, and have some comments: - I agree with others that when your marble is moving it should do more than remain a static, white sprite. - While I think the animation on the right in single player mode is cool, it is very distracting. - When you fall off the edge, it would be nice if you could actually shrink the marble to give it the effect that it fell off the edge. - Can you add some kind of audible feedback as your time is about to run out? - I personally would put the START option on the bottom, instead of in between the number of players and level. Overall I think this is going to be a great game, especially when you are playing against another person. However, it is going to take some practice to control well with two paddles. I feel that people trying to play this at CGE are going to be a bit aggravated, because you need to invest a little time to associate one hand with up/down movement and the other with left/right. It also didn't help that it's a bit cumbersome trying to hold two paddles in your lap while playing. Would it be possible to add TrakBall support? ..Al ________________________________________________________________ Albert Yarusso - albert@xxxxxxxxxxxx - http://www.AtariAge.com Atari News, Forums, Rarity Guides, Media, and much more! > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Paul Slocum > Sent: Tuesday, July 02, 2002 2:34 AM > To: stella@xxxxxxxxxxx > Subject: [stella] Marble Craze v0.90 > > > Well here's the latest version of Marble Craze. It's very close to being > finished except for designing the levels and music. Currently there are > two playable levels. If you have a Cuttle Cart and a set of paddles (or > two) then please try it out. I'd love to get some feedback. > Hope you like > it! :o) > > The data structure for the levels is pretty flexible and will allow for > some pretty interesting levels. I tried to illustrate this with the two > levels I've put together so far. I'm planning on including about 20-25 > levels. Note that the first level in this version is a bit > harder than the > real first level will be. > > > Controls: > --------- > Use a set of two paddles for each player. One paddle controls the > horizontal movement and the other controls vertical. You will > see two bars > along the side of the screen show how hard you're pushing the marble. > > On the title screen, use the left player's horizontal paddle and > button to > change options and start the game. Game Reset will also start the game. > > During the game, Game Select will return to the title screen. > > Gameplay: > --------- > Player 1 uses the left side of the screen and player 2 uses the right > side. If only 1 player is playing, the unused screen will > display patterns. > > You start with three lives. If you fall off or run out of time, > you lose a > life. When you run out of time, if you have any lives left, you'll get > another 15 seconds to attempt to complete the level. > > To complete a level, navigate to the finish line. The finish > line will be > the same color as the area you start in. > > Scattered throughout the levels are small white bars called Power > Bars. When a power bar is on the screen, below your time display > you will > see a message suggesting what effect the power bar will have. Power bars > can have a variety of effects including extra points, extra time, etc. > > Some levels will have walls around the path and will not allow > you to fall > off. These levels will display the word "WALLS" at the start of the > level. On these levels you will bounce off the edges. > > > -Paul ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Marble Craze v0.90, Joel Park | Thread | [stella] Missile Collisions -- "mis, Ruffin Bailey |
Re: [stella] Marble Craze v0.90, KirkIsrael | Date | Re: [stella] Marble Craze v0.90, Paul Slocum |
Month |