Re: [stella] Marble Craze v0.90

Subject: Re: [stella] Marble Craze v0.90
From: "Joel Park" <joelp@xxxxxxxxxxxxxxxxxx>
Date: Wed, 3 Jul 2002 08:38:43 -0400

A NEWBIE thought about animation without actually having each frame
previously mapped.

This may not be a good solution for this game but it might be something for
the future.

Would it be possible to do something like this:
XX  XXXXX  <----Notice the relection mark.

Then instead of setting up a new animation,  just use ROL to rotate the mark
each time the marble is redrawn.

This wouldn't make it look like it was rolling, but it would give it the
appearance of spinning.   You might even use ROR and ROL in response to the
Paddle position.

Just a crazy thought,  I thought that might be a neat effect in a space ship
or something for rotating lights as well.


----- Original Message -----
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, July 03, 2002 7:50 AM
Subject: Re: [stella] Marble Craze v0.90

> At 02.07.2002, 23:47, Paul Slocum wrote:
> > I was thinking of making the paddle bar get fatter when you're on the
> > center position.  I use the ball for the horizontal paddle and I could
> > change the width of it.  I can't think of a way to put a marker at the
> > center position for the horizontal paddles.
> You could try to make a small break in the horizontal and vertical lines
> to indicate the centered position.
> > The button doesn't have any effect.  The timer keeps running when you
> > off.
> Ok, but that's IMO a bits unfair, especially when the marble is in the
> starting position but you still can not move it. IMO the time should
> stop while the gameplay is stopped.
> >>- a small preview of the next section would be nice
> > I don't think I have the cycles or time to try scrolling.  But maybe a
> > short pause before continuing gameplay?
> What I meant, was a little indicator that shows you the coarse layout of
> the next section, e.g. by using a player graphic at the bottom. A short
> pause might be a good idea too, but when your marble is too fast, it
> won't help much.
> > - When you fall off the edge, it would be nice if you could actually
> > the marble to give it the effect that it fell off the edge.
> > I wanted to but again, I wasn't able to work the kernal right for this
> > yet.  If I can't get the kernal fixed up, the plan is to make the marble
> > fade away, and I'm going to make the marble keep moving as it fades.
> When the marble falls off the edge, it should move fast completely of
> the board and then (if possible) fall down or disappear somehow.
> > I moved it to the middle because it makes you (almost) center your
> > before the game starts.  Maybe I'll try it at the bottom again and see.
> Hm, it seems that the movement is reversed on that screen when using
> z26. Is that intentional?
> Have fun!
> Thomas
> _______________________________________________________
> Thomas Jentzsch         | *** Every bit is sacred ! ***
> tjentzsch at web dot de |
> --------------------------------------------------------------------------
> Archives (includes files) at
> Unsub & more at

Archives (includes files) at
Unsub & more at

Current Thread