Subject: Re: [stella] Animating the Marbles From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Wed, 3 Jul 2002 22:55:48 -0400 |
I haven't had a chance to look through the source code, yet... but I'm wondering if Paul has used a variable overlay system. This gave me HEAPS of free variables in Qb. If you're not using overlays, there's a good chance you could save lots of RAM. Cheers A ---------- Original Message ---------------------------------- From: Chris Wilkson <ecwilkso@xxxxxxx> Reply-To: stella@xxxxxxxxxxx Date: Wed, 3 Jul 2002 20:53:20 -0400 (EDT) >On Wed, 3 Jul 2002, Paul Slocum wrote: > >> I reuse everything. The score and game logic routines use the pMarble >> pointers and pfBuffer for all their temp locations. The only variables >> dedicated to the score are the four p#Score BCD variables which can't be > >Paul, > >Do you have enough cycles outside your kernal to convert between hex and >bcd? If so, you could store the scores in hex, and save 2 bytes. > >-Chris > >---------------------------------------------------------------------------------------------- >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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