Re: [stella] Animating the Marbles

Subject: Re: [stella] Animating the Marbles
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Wed, 3 Jul 2002 22:55:48 -0400
I haven't had a chance to look through the source code, yet... but I'm wondering if Paul has used a variable overlay system.  This gave me HEAPS of free variables in Qb.  If you're not using overlays, there's a good chance you could save lots of RAM.

---------- Original Message ----------------------------------
From: Chris Wilkson <ecwilkso@xxxxxxx>
Reply-To: stella@xxxxxxxxxxx
Date: Wed, 3 Jul 2002 20:53:20 -0400 (EDT)

>On Wed, 3 Jul 2002, Paul Slocum wrote:
>> I reuse everything.  The score and game logic routines use the pMarble
>> pointers and pfBuffer for all their temp locations. The only variables
>> dedicated to the score are the four p#Score BCD variables which can't be
>Do you have enough cycles outside your kernal to convert between hex and
>bcd?  If so, you could store the scores in hex, and save 2 bytes.
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