Re: [stella] Paddles

Subject: Re: [stella] Paddles
From: Ruffin Bailey <rufbo1@xxxxxxxxxxx>
Date: Sun, 07 Jul 2002 20:14:10 -0400
on 7/7/02 6:51 PM, Jeff Johnston at jeffryj@xxxxxxxxxxxxx wrote:

> Found out the problem with the flickering (EQU overlap problem), but I'm
> still curious if this is the current way of doing paddles.

Welp, now that you've got paddle code I suppose I should ask if you've given
thought to using the driving controllers...  For games that shouldn't be
limited to just one 360' revolution, they would seem ideal.  ??

Ruffin Bailey

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