Subject: Re: [stella] Star Fire - Return of the Starfield ?!? (was: Strange Z26 (real thing?) behaviour discovered...) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 25 Jul 2002 08:45:18 +0200 |
Manuel wrote: > That won't work. +8 does the trick, nothing else. > > Consider this: > > Horizontal scrolling works with +-1 and vertical > scrolling with +-8 pixels. > > If you shift only a single line with anything else than > +8, the vertical scrolling is out of sync immediately. Hm, I do not understand: 1. Why is vertical scrolling limited to 8 pixels? (your demo scrolls with single pixels in both directions) 2. Why can't you correct the x-position for the first star *outside* the kernel and then HMOVE with every value you like? > Total randomness won't work, since you've to *repeat* > what you're doing every frame, but I'll experiment with > that. You know that there is no "Total randomness" in a computer. ;-) > Depends on how many cycles remain in the end. > Non-mirrored sprites first, then fancy colors :-) Sure! Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ All inclusive! 100 MB Speicher, SMS 50% gunstiger, 32 MB Attachment-Grosse, Preisvorteile und mehr unter http://club.web.de/?mc=021104 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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