Re: [stella] Star Fire - Return of the Starfield ?!?

Subject: Re: [stella] Star Fire - Return of the Starfield ?!?
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Wed, 31 Jul 2002 02:59:42 -0500
----- Original Message -----
From: "Manuel Polik" <mpolik@xxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, July 29, 2002 3:39 AM
Subject: Re: [stella] Star Fire - Return of the Starfield ?!?


> Uhm... so, if I'm repeating the same HMOVE value 23 times, my
> positioning precission is only in jumps of 23 pixels (besides having
> constant vertical gaps of 23 lines). Right now I have 8 pixels, so I
> probably fail to see the benefit of your idea?

Maybe there isn't one. What's your plan for arbitrarily positioning each
star?

> No, I won't flicker. And the problem with adding the missile would be,
> that it'd have the same color as the sprites.

Don't be so quick to discount flicker. A solid, consistent 30Hz flicker is
almost imperceptible for single-pixel objects. Look how effective it was in
Asteroids for much larger objects.

Clay

----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread