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Subject: Re: [stella] Star Fire 2600: Star Background From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 1 Aug 2002 09:16:48 +0200 |
Manuel wrote:
> Ok, as promised, here's finally a binary with some star
> background, using an adopted technique which I analysed
> by studying the code from Earth Dies Screaming.
Looks really good. :-)
> Unlike my first assumption, flicker can't be totally
> avoided, since there's no way to enable the ball during
> a repositioning line.
Maybe some optimizing in the kernel will help. What are the
timing critical paths? Repositioning?
Example:
you are doing this to set the shape-pointer:
LDY sprtsizetype,X
LDA shapeptrtab,Y
STA tieshapeptr ; Set space object pointer
Why don't you do the first part *outside* the kernel? That would require
some extra memory, but you are not short of that anyway.
That would save you a lot of cycles inside the kernel.
Have?fun!
Thomas
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