Subject: Re: [stella] Star Fire 2600: Star Background From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 1 Aug 2002 12:38:48 +0200 |
Manuel wrote: >The Star background is done with 1LK precission. IMO, a 2LK precission wouldn't be worse. Maybe even looking better because the shape is more square. > So I'd be still short of *calculates* ~ 8 cycles in that line... :-( You can save a lot of additional cycles if you wouldn't have to exchange the contents of Y over and over. E.g. You could use an (adjustable) pointer for the crosshair (instead of a fixed value) and (by using my "skipDraw" code) should be able to use only one Y counter for the whole kernel. We already have discussed this trick here during the development of Qb and Gunfight. > Hey, wow. You got me, the 'suicidal try & error coder' into *thinking* > about such things ;-) If found that thinking is often easier and faster than "try & error" :-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ All inclusive! 100 MB Speicher, SMS 50% gunstiger, 32 MB Attachment-Grosse, Preisvorteile und mehr unter http://club.web.de/?mc=021104 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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