Re: [stella] Interlacing Success!

Subject: Re: [stella] Interlacing Success!
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Fri, 16 Aug 2002 23:00:34 +0200
> I believe I have gotten the 2600 to produce an interlaced display.  I need
> some other folks out there to check it over for me, SuperCharger or
> CuttleCart required, of course.  It does not seem to reduce the flickering
> much for my playfield, but it sure does produce pretty lines.

I'm not sure if this really is a proper interlaced signal, but my TV
seems to recognize it as well. The diagonal lines seem to have a higher
resolution, and the cube display seems to have striped blocks with the
stripes offset by one interlaced line. As far as I can tell it even
seem to work on my PAL system without suffering from the usual PAL
colour.loss problem. This is really cool. But don't expect proper
emulation of interlaced displays in z26 any time soon. ;-)

Unfortunately the interlace doesn't seem to help your flickering
chrone-colour display much. For a puzzle/strategy game with a
mostly static display the flicker is probably too annoying. But
maybe your original idea with striped blocks works a bit better
with the higher resolution of an interlaced display.

Ciao, Eckhard Stolberg

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