Subject: Re: [stella] Interlacing 101 From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Tue, 20 Aug 2002 21:00:30 -0500 |
----- Original Message ----- From: "Andrew Davie" <adavie@xxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, August 20, 2002 9:11 AM Subject: Re: [stella] Interlacing Success! > I still contend that on non-interlaced games, a '2600 'scanline' is actually > 2 TV-lines tall. Sigh... This is exactly like me arguing that I'm actually 12 feet tall, but that the top 6 feet are invisible. Let's back up and start at square one: NTSC televisions run at 30 frames per second. Each frame is composed of two interlaced fields. A new field is sent every 60th of a second. The odd and even fields combine to form a single frame. Therefore, broadcast television programs run at 30 FPS (approximately). However, the onus of interlacing is entirely on the broadcaster. This allows game consoles to, instead of generating odd and even fields, just generate the odd (or even) field over and over, yielding a picture that updates at 60FPS. The downside is that you sacrifice half your vertical resolution because the other field is never sent, and thus remains blank. Okay, that's enough explaining of stuff you likely already knew. Let's get back to this statement: > I still contend that on non-interlaced games, a '2600 'scanline' is actually > 2 TV-lines tall. Okay, there's no such thing as a "2600 scanline" (and yes, I've been guilty of using the term in this discussion). A scanline is nothing more or less than the line produced by the electron gun beam crossing the face of the picture tube. If by "2600 scanline" we mean a line of vertical single-line resolution, then they're still equivalent, because the 2600 is only generating half a frame's worth of data... those other scanlines are /never/ written, not even as black. They're skipped. When you make the transition to an interlaced display, no scanlines are getting "split". What's happening is that all those scanlines that were laying dormant are suddenly active again, thanks to the second field being generated. > And I contend that we ARE doubling the vertical resolution, as I originally I never disputed this. But all the muddled terminology surrounding this achievement is driving me nuts. Clay BTW, has anybody considered hooking a scope to an old Astrocade to see how it generates its interlaced display? ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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