Subject: Re: [stella] Space Treat .BIN and .ASM From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 21 Aug 2002 13:22:41 +0200 |
Fabrizio wrote: > Yes, that's pretty easy to fix... Just have to change some table! > Would you like an easier level 3 or an harder level 2? :) Hmm, I lost all my lives in level 3 when I played the game for the first time. So level 2 was either to easy or level 3 too much harder. You decide. :-) > That would be trickier due to space... Also, the enemy stripes would animate > together and I believe the effect could be not so nice... I expected that space answer. We'll wait and see if some is left. And if you only animate some of the objects (maybe with different speeds) the resul should look ok. > I sure don't get you wrong and love all of your suggestions! Great, I was afraid I was criticizesing to much. > I'll add one myself: > > - Remove screen rolling between levels > > but I've never done that and would really like some suggestion on the > matter! I think you loose the sync when switching the levels. You should be able to check this with z26 -t. > Yep... Most of the code is far from being elegant, mostly the vblank > calculations... Hope I get enough motivation to fix that up! > Well I'm getting :) If you need help when optimizing for space, just ask! :-) Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Die clevere Geldreserve: der DiBa-Privatkredit. Funktioniert wie ein Dispo, ist aber viel gunstiger! Alle Infos: http://diba.web.de/?mc=021104 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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