Subject: Re: [stella] Space Treat .BIN and .ASM From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Thu, 22 Aug 2002 17:13:59 +0200 |
Hi Eckhard, in fact I was thinking about the timing problem.. but I was also thinking that a modified SuperCharger removed that problem? Anyway another lesson learned: now I know how my game (doesn't) work with a SuperCharger! :) Thanks, Fabrizio.- ----- Original Message ----- From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> To: <stella@xxxxxxxxxxx> Sent: Thursday, August 22, 2002 14:51 Subject: Re: [stella] Space Treat .BIN and .ASM > > Humm that's pretty strange... I've tested it and works fine on a > CuttleCart, > > but never tried on a SuperCharger... > > Do you have a modified unit or an original one? > > I'm not sure if this is the problem here, but the Supercharger has some > small hardware timing problems. For example you can't play Air Sea Battle > on it, because in some games you can't shoot the planes, as the collission > detection doesn't get registered. When Chad Schell noticed this problem > during the design phase of the Cuttle Cart, he did a lot of experimenting > to get the timing right for the CC, so that all games would work on it. > > > Ciao, Eckhard Stolberg > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Space Treat .BIN and ., Eckhard Stolberg | Thread | Re: [stella] Space Treat .BIN and ., Chad Schell |
Re: [stella] 2600 on-a-Chip new sit, John Saeger | Date | Re: [stella] 2600 on-a-Chip new sit, John Saeger |
Month |