Subject: [stella] Maze Generation From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 30 Aug 2002 11:20:46 +0200 |
Hi Thomas! >And I have a question about the mazes. Are (or will) you >generate them or will they be hardcoded? >I'm asking, because I'm currently working on a quite simple >maze algorithm for Robot City and if you need any help... And I thought *quick* was the main concern of such a thing and not *simple* :-) For my planned RPG I'd love to be able to create a deeper dungeon within a single frame. Do you think it can get that quick? (For the details, I'm planing on having a Maze Craze type dungeon, but using PF1 & PF2 only) Oh, BTW: In C= Hacking #21 there's an article (with complete source!) about 'Tinyrinth', which is a complete labyrinth game in < 512 bytes on the C64. I was reading the interesting article during my vacation, but from just reading it, I've no clue how fast it's gonna be. And VCS RAM is as usual limiting the algorithm... Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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