Re: [stella] Cuttle Cart & Video Game Crash of 2002

Subject: Re: [stella] Cuttle Cart & Video Game Crash of 2002
From: KirkIsrael@xxxxxxxxxxxxx
Date: 30 Aug 2002 15:04:17 -0000
> >year, this was the first CGE after the final run of CC sales, so I
> >wonder wether the the CC did rather *add* to the crash or *prevent* the
> >worst.

I really can't say, but I would tend to doubt it.
I think emulators would do more to hurt sales, if anything.
(And I'm by no means arguing against emulators, just making
the observation.) It's been my experience that there are pure
keep-it-shrinkwrap collectors and pure gimme-a-joystick players, 
with most people leaning to one side or the others.  The latter
group won't buy that often anyway, while the former will go 
for the original if they're at all interested, even if they have 
a CC.
> If people buy more or less it probably has more to do with the bad economy 
> than anything else.  I like cart packaging so even though I have a SC and 
> CC, I'll buy games I really want to own for the sake of the packaging.
> So my advice to developers with games ready to distribute: make packaging a 
> top priority.  That increases your overhead, but I think it's worth it.  If 
> it's a limited edition item anyway, you might as well throw some money at 
> it if you've got it.

Interesting. I've been thinking about this issue, even though I haven't made 
a lot of forward progress on JoustPong. (Thinking about renaming it 
"FLAP: the joustpong experience", especially if I add in a JoustPolo 
mode) What do you suggest for packaging? Can you sell fancy packaging 
through HozerVideo, or do you mostly just make good packaging for shows?

"As they say in my country, the only thing that separates us from the animals 
  are mindless superstition and pointless ritual."--Latka Gravas,"Taxi"   

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