Subject: Re: [stella] Robot City v0.18 From: KirkIsrael@xxxxxxxxxxxxx Date: 1 Sep 2002 15:02:35 -0000 |
Very cool, man. Those tanks are real bastahds! And the generated mazes seem pretty good. Until I remembered that tanks revive other tanks, I thought there might be a bug when one tank shot its buddy and then I couldn't get to the first tank, but then the first tank revived the tank it had just shot. Just a note, don't know if you're interested in this kind of emulator-specific "bug report" yet, on StellaX it cuts off the top line. By accident I started trying to compile the .asm file (I thought you hadn't sent a .bin, since my mailreader thought it was a Mac file) and it didn't work under DASM...do you use DASM, and I just have the wrong VCS.H, or what? And what does stuff like echo do? Do you end up seeing those messages in some kind of log (or stdout) for certain emulators?? -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com DEFEAT "For every winner, there are dozens of losers. Odds are you're one of them." --Demotivators, http://despair.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Robot City v0.18, Thomas Jentzsch | Thread | Re: [stella] Robot City v0.18, Thomas Jentzsch |
Re: [stella] Skeleton - a new game, Matthias Domin | Date | Re: [stella] Robot City v0.18, Thomas Jentzsch |
Month |