Re: [stella] Robot City v0.18

Subject: Re: [stella] Robot City v0.18
From: "Brian Crawford" <nastybuttr@xxxxxxxxxxx>
Date: Mon, 02 Sep 2002 20:37:05 +0000



From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Reply-To: stella@xxxxxxxxxxx
To: <stella@xxxxxxxxxxx>
Subject: Re: [stella] Robot City v0.18
Date: Mon, 2 Sep 2002 15:10:10 -0500

----- Original Message -----
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, September 02, 2002 3:22 AM
Subject: Re: [stella] Robot City v0.18


> Clay Halliwell wrote: > >Maybe it's just 'cause I'm getting old, but it seems way too > >hard. Each gameplay element by itself is fine, but in > >combination they seem overwhelming. > > Could you be a bit more specific, please?

Sure. It's the way that the enemies are only vulnerable directly from behind
AND you die when you touch their corpses AND they can resurrect each other.
It seems a bit much. :)

I feel the same way about your game, there is way to much againts you, and nuthing to help you. Also, I got trapped in the corner of the screen because there was enemy debris at the starting point



PS-- just for the record, I've never liked games where enemy debris is lethal. saps the fun out of the kill.

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