Re: [stella] Robot City v0.18

Subject: Re: [stella] Robot City v0.18
From: "Brian Crawford" <nastybuttr@xxxxxxxxxxx>
Date: Mon, 02 Sep 2002 23:54:16 +0000



From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Reply-To: stella@xxxxxxxxxxx
To: stella@xxxxxxxxxxx
Subject: Re: [stella] Robot City v0.18
Date: Mon, 02 Sep 2002 13:50:51 -0700

At 08:37 PM 9/2/2002 +0000, you wrote:
I feel the same way about your game, there is way to much againts you, and nuthing to help you. Also, I got trapped in the corner of the screen because there was enemy debris at the starting point

It would be nice if maybe instead of dying when you hit debris, you could PUSH the debris around. That would add a Pengo-like aspect to the game. Maybe there could be garbage collection areas where you can dump the dead tanks to get them off the board entirely or you could smash them against walls to disintegrate them. Or if you had enough RAM they could just blow up if you hit them enough times.

I really like these ideas, I hope the author reads them



A lot of possibilities. Maybe if they took multiple hits they could leave a powerup behind if you manage to destroy them completely (probably shields).



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