Subject: Re: [stella] Dragons & Dragsters From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 09 Sep 2002 23:14:27 +0200 |
Hi Eckhard! >I can see two possible problems with this setup. First you need to >set the players to use multiple copies for displaying one large sprite. >This also affects the missile graphics, so for 32-pixel ships you >could only use the ball for torpedos. For 24-pixel ships you would have >the ball and one missile, but if you need to display three torpedos >in the same row, you can only have 16-pixel ships. Aha. I thought about allowing six torpedos at once on screen, that is three per sub with 25/30Hz flicker. So doing the 24 pixel resolution here seems to be the most reasonable compromise, with a max. of 4 torpedoes onscreen, 2 per sub. >The other problem is that preloading the GRP registers and timing >the writes to them takes a lot of cycles. It can be done during the >76 cycles you have per scanline, but depending on where on the screen >the ship is positioned, the display of your topedos might be off by >one scanline. I see. But fortunately, we are hopefully on safe grounds this time. The torpedos are going straight vertically, so no one can notice the *jump* we'd experience with horizontal movements, right? >There is so much overhead that you can't start the positioning routine >directly after a WSYNC, because then you wouldn't be able to display >anything in the left part of the screen. You have to do one WSYNC at the >start of the routine and then go through the actual display without using >any WSYNCs during those lines. In the first karate demo I tried to change >the background colour on some lines to give the picture some depth. But >the change of colour would always happen in the middle of a scanline, >depending on where the fighter was positioned. If you only use 24 pixels >this might be manageable though. Well, I thought about dividing the screen in fixed stripes, so the background color change can happen easily in a not-so-busy scanline between ships. But I thought it'd be nice to have the ships colored themselves, which'd either require one additional color read and two writes of this value, or if that is not possible, maybe only some simpler color shading. Or clever graphical design of the ships, where for example the middle part wouldn't change it's color at all, but only the the sides. Under this conditions, do you think we slowly reach a 'doable' scenario? :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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