RE: [stella] I got a single line kernel working :)

Subject: RE: [stella] I got a single line kernel working :)
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
Date: Thu, 10 Oct 2002 21:30:38 -0400
I guess I don't understand.

What would make this solution different than still using the PF graphics
for the ladders and background color for the walkway?

-----Original Message-----
From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On
Behalf Of Andrew Davie
Sent: Thursday, October 10, 2002 7:33 AM
To: stella@xxxxxxxxxxx
Subject: Re: [stella] I got a single line kernel working :)

One could achieve the ladders in the horizontal walkway sections, too,
by
changing the background colour in those sections to the ladder colour,
and
using blank PF pixels for ladders, and solid (orange) for the walkway.
Would only require a BG colour change before the start of each walkway
section, and after the end.
Cheers
A

----- Original Message -----
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, October 10, 2002 10:16 PM
Subject: Re: [stella] I got a single line kernel working :)


>
> > >Very nice looking! Thanks for sharing it.
> >
> > Very promising, indeed!
>
> Thanks, that means a lot :) I took a lot out of me to get that kernel
stable.
>
> >
> > > I really like the looks of the ladders in the second
> > > screen shot (Where the ladders carry their color into
> > > the platforms.)
> >
> > Judging by the name of the second picture I think this
> > was from a 600/800 version of the game, not from the
> > VCS.
>
> You are right. I would like to "squeeze" that in though. I'm going to
be
playing around with a few ideas. I think I have time to load the PF
graphics
on the first platform scan line.
>
>
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