Subject: RE: [stella] I got a single line kernel working :) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Thu, 10 Oct 2002 21:54:03 -0500 |
My assumption was that collision with the walkways could be achieved using PF collision. That is the only reason to have the ladders as BG and the walkway as PF - otherwise it's really academic. Cheers A ---------- Original Message ---------------------------------- From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> Reply-To: stella@xxxxxxxxxxx Date: Thu, 10 Oct 2002 21:30:38 -0400 >I guess I don't understand. > >What would make this solution different than still using the PF graphics >for the ladders and background color for the walkway? > >-----Original Message----- >From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On >Behalf Of Andrew Davie >Sent: Thursday, October 10, 2002 7:33 AM >To: stella@xxxxxxxxxxx >Subject: Re: [stella] I got a single line kernel working :) > >One could achieve the ladders in the horizontal walkway sections, too, >by >changing the background colour in those sections to the ladder colour, >and >using blank PF pixels for ladders, and solid (orange) for the walkway. >Would only require a BG colour change before the start of each walkway >section, and after the end. >Cheers >A > >----- Original Message ----- >From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> >To: <stella@xxxxxxxxxxx> >Sent: Thursday, October 10, 2002 10:16 PM >Subject: Re: [stella] I got a single line kernel working :) > > >> >> > >Very nice looking! Thanks for sharing it. >> > >> > Very promising, indeed! >> >> Thanks, that means a lot :) I took a lot out of me to get that kernel >stable. >> >> > >> > > I really like the looks of the ladders in the second >> > > screen shot (Where the ladders carry their color into >> > > the platforms.) >> > >> > Judging by the name of the second picture I think this >> > was from a 600/800 version of the game, not from the >> > VCS. >> >> You are right. I would like to "squeeze" that in though. I'm going to >be >playing around with a few ideas. I think I have time to load the PF >graphics >on the first platform scan line. >> >> >------------------------------------------------------------------------ >-- >-------------------- >> Archives (includes files) at >http://www.biglist.com/lists/stella/archives/ >> Unsub & more at http://www.biglist.com/lists/stella/ >> >> > >------------------------------------------------------------------------ >---------------------- >Archives (includes files) at >http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/ > > > >---------------------------------------------------------------------------------------------- >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] I got a single line ke, Albert Yarusso - Ata | Thread | [stella] Star Fire: Cockpit View, Manuel Polik |
[stella] Euchre: cartridge, Erik Eid | Date | [stella] Pal vs. NTSC colors, O. Scholz |
Month |