RE: [stella] I got a single line kernel working :)

Subject: RE: [stella] I got a single line kernel working :)
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Thu, 10 Oct 2002 21:54:03 -0500
My assumption was that collision with the walkways could be achieved using PF collision.  That is the only reason to have the ladders as BG and the walkway as PF - otherwise it's really academic.
Cheers
A


---------- Original Message ----------------------------------
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
Reply-To: stella@xxxxxxxxxxx
Date: Thu, 10 Oct 2002 21:30:38 -0400

>I guess I don't understand.
>
>What would make this solution different than still using the PF graphics
>for the ladders and background color for the walkway?
>
>-----Original Message-----
>From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On
>Behalf Of Andrew Davie
>Sent: Thursday, October 10, 2002 7:33 AM
>To: stella@xxxxxxxxxxx
>Subject: Re: [stella] I got a single line kernel working :)
>
>One could achieve the ladders in the horizontal walkway sections, too,
>by
>changing the background colour in those sections to the ladder colour,
>and
>using blank PF pixels for ladders, and solid (orange) for the walkway.
>Would only require a BG colour change before the start of each walkway
>section, and after the end.
>Cheers
>A
>
>----- Original Message -----
>From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx>
>To: <stella@xxxxxxxxxxx>
>Sent: Thursday, October 10, 2002 10:16 PM
>Subject: Re: [stella] I got a single line kernel working :)
>
>
>>
>> > >Very nice looking! Thanks for sharing it.
>> >
>> > Very promising, indeed!
>>
>> Thanks, that means a lot :) I took a lot out of me to get that kernel
>stable.
>>
>> >
>> > > I really like the looks of the ladders in the second
>> > > screen shot (Where the ladders carry their color into
>> > > the platforms.)
>> >
>> > Judging by the name of the second picture I think this
>> > was from a 600/800 version of the game, not from the
>> > VCS.
>>
>> You are right. I would like to "squeeze" that in though. I'm going to
>be
>playing around with a few ideas. I think I have time to load the PF
>graphics
>on the first platform scan line.
>>
>>
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