Subject: [stella] Star Fire: Daily update :-) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 23 Oct 2002 14:01:06 +0200 |
Hi there! So, I managed to fix everything that was wrong with the space display. No more blind-spot troubles - I hope you didn't spend too much time with the problem, Thomas - In the end it turned out being a rather simple issue. When I did the small brother of the display, the radar, I got a good clue what went wrong and so I managed to solve that now by changing a single branch target :-) Overall I reduced the flicker slightly more, since I'm now moving all invisible sprites into an area, where I can skip them twice as fast. That also reduces the blank-out times for certain sprites, so no longer sprites will noticeable *disappear*. I now decided to display the shield-state on top. Since there I'm limited to PF & missiles (sprites & ball are already prepared for the main display), I'll yet have to see with what I can come up here. Greetings, Manuel
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