[stella] Star Fire: Daily update :-)

Subject: [stella] Star Fire: Daily update :-)
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 23 Oct 2002 14:01:06 +0200
Hi there!

So, I managed to fix everything that was wrong with the 
space display. 

No more blind-spot troubles - I hope you didn't spend 
too much time with the problem, Thomas - In the end it 
turned out being a rather simple issue.

When I did the small brother of the display, the radar, 
I got a good clue what went wrong and so I managed to 
solve that now by changing a single branch target :-)

Overall I reduced the flicker slightly more, since I'm 
now moving all invisible sprites into an area, where I 
can skip them twice as fast. That also reduces the 
blank-out times for certain sprites, so no longer 
sprites will noticeable *disappear*.

I now decided to display the shield-state on top. Since 
there I'm limited to PF & missiles (sprites & ball are 
already prepared for the main display), I'll yet have to 
see with what I can come up here. 


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