Subject: Re: [stella] Climber5 prototype...comments??? From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Wed, 30 Oct 2002 11:02:57 -0500 |
Hi Manuel! > I think it's unfair, that there's an obstacle on the top > section too. You have to wait until it moves away and > then get in position again, before it reaches the right > end. That was there in the original. I know what you mean though. I remember doing the same thing when playing this on my A8 :) > At least it shouldn't kill you, as long as it's not > moving. Or you should shift the *finishing* dot a little > to the right. I do the collision to the ball before the collision to the players so you should be able to get the "dot" :) while the obstacle is stationary. As I said though I am flexible. I'll consider removing the upper obstacle or moving the ball a little to the right :) > I got the impression that not only the obstacle, but the > players speed too increases on level 2, is that > intentional? Yeah, that's why the player can overshoot a ladder now. I plan on adding better speed increases in the future. Right now the level number represents the number of pixels the players are moved. Not very good :( but playable to get an idea. > I attached a screenshot where I was killed - with _no_ > chance to escape! Ha, ha. That has happend to me many times. I'll change the move count algorithm to offset that :) I really want to try this using an EPROM so I can get random numbers. The emulators (and I think the CC too) zero all RAM. I intentionally skipped the random number seeds to get a "true" random number when the game starts since Stella powers up in a random state. > Other than that, the game reminds me a little of another > title in the 2600 library called "Challenge". I had never heard of that before. I just powered it up and you're right. I'm not familiar with Zeller games. > Though so > far I like your variant better. Thanks. > Then there's that particular "Jumpman" level, which has > almost the same obstacles, maybe if you could add some > bombs to collect and adopt the layout a little... :-) Ha, ha ;) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Climber5 prototype...c, Manuel Polik | Thread | Re: [stella] Climber5 prototype...c, Eckhard Stolberg |
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