[stella] incoming: the 1 player version

Subject: [stella] incoming: the 1 player version
From: Ben Larson <wazzapfool@xxxxxxxxx>
Date: Tue, 5 Nov 2002 14:43:38 -0800 (PST)
I don't know what came over me...but yesterday I was
in 'the zone' :) and ended up working like 7 hours
getting the computer AI working in Incoming.

I think I'm pretty much done with it now.  It has some
quirks, but overall I think it's pretty darn good
considering the fact that it's more-or-less a 'budget'
algorithm, compared to what I could've done.

Here's the binary for whoever wants to play around
with it.  I suspect the AI might actually be too
difficult right now...but we'll see.  I can always
water it down with randomization and add multiple
difficulty levels...although the code itself is up to
something like 4,071 bytes currently...


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Attachment: incom.bin
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