Re: [stella] PAL/NTSC Auto-Detect (Needs testing on PAL)

Subject: Re: [stella] PAL/NTSC Auto-Detect (Needs testing on PAL)
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Sat, 16 Nov 2002 14:37:36 +0100
Hello Christopher,

This just uses the Kool-Aid Man score display code for one frame and then
checks the collision detection latches. It should display either PAL or NTSC
(as text) according to the hardware present.

That doesn't work. The Kool-Aid Man problem only affects certain
TIAs used in the later 2600 JRs and 7800s, and it happens on PAL and
NTSC consoles alike. All 6-switch and 4-switch VCSs seem to be
unaffected, whereas all PAL 7800 consoles seem to have the problem,
since the PAL 7800 debuted in late 1989. There is a Sega game
(Thunderground?) that also has this problem with the score. Also,
judging by the screenshots on AtariAge, the Ant Eater prototype
suffers from the shifted score numbers too.

Ciao, Eckhard Stolberg

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