Subject: Re: [stella] RIOT RAM test From: Nicolás Olhaberry <nolh@xxxxxxxxxxxxx> Date: Sat, 30 Nov 2002 11:12:00 -0300 |
Hi Manuel! ----- Original Message ----- From: "Manuel Polik" <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, November 30, 2002 10:39 AM Subject: RE: [stella] RIOT RAM test > If you'd ask me, I'd say that the only possibillity for > the frying effect would be a misreading of the FFFC/D > vector on start-up and/or missetting the PC on the > booting-sequence of the VCS. If you start to execute code on a random location, I guess it's more likely that the game doesn't work at all, than to produce a consitent slightly different game. Maybe eventually a BRK will be executed, but that will execute the RAM initialization code that every game has, so it should run the "normal" game. I stick to the RAM theory ;-D Bye, Nicolás. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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