Subject: Re: [stella] Star Fire: 1 step forward 2 steps back :-) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 01 Dec 2002 00:42:41 +0100 |
Hi Eckhard! >Maybe I'm missing something here, but when I try this test >on my Cuttle Cart, it looks just like on z26. So does playing >the game normally BTW. But then again, I'm using the newest >version of Playbin which also fixes the problems with Gunfight. >So maybe Denis' problems have something to do with using >makewav? Ok, I have it now. On Dennis CC the game starts on the wrong bank, so my code: SwitchToBank1: BIT $1FF9 JMP MainGame .byte $FF, $FF, $FF, $FF .word SwitchToBank1 .word SwitchToBank1 .word SwitchToBank1 would force it back to the intro bank. Now on the other bank, it looks like this: SwitchToBank0: BIT $1FF8 JMP StartScore .byte $FF, $FF, $FF, $FF ; addresses for bank-switching (do not use!) .word start .word start .word start And when _starting_ the cartridge on "StartScore", the initing code isn't executed. Well, that explains the problem, but what would be a proper solution? If the RAM content is more or less random on startup, how could I ever tell wether I just switched power on or if I'm really performing a BS on purpose?!? (BTW: If frying would only happen on BS cartridges I'd say: Yes - that's it! :-)) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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