Subject: Re: [stella] Rubik Cube 3d From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Mon, 23 Dec 2002 13:13:36 -0500 |
Maybe simple updates to COLUBK? It would be a tricky kernel, lots of loop unrolling to get the right timing. ----- Original Message ----- From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, December 23, 2002 12:56 PM Subject: Re: [stella] Rubik Cube 3d > The cube is obviously made from PF graphics, but the color changes in the > shots seem impossible. There is probably a lot of flicker if it is legit, > unfortunetly we don't know because he hasn't posted a binary to see... that > would help a great deal. If it gave each color one frame, it would be super > flicker, but possible. > > I hate to think it's not legit, but if Thomas Jentzsch doesn't even know how > it works, it makes me wonder. > > I'd like to see a binary that we could see :-) that would help a lot. > > --Chris > > ----- Original Message ----- > From: "Thomas Jentzsch" <tjentzsch@xxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Monday, December 23, 2002 9:09 AM > Subject: [stella] Rubik Cube 3d > > > > Hi, > > does anybody have an idea how this was programmed? > > > > http://www.pong-story.com/2600/rubikscube3D.htm > > > > Have fun! > > Thomas > > > > > > -------------------------------------------------------------------------- > -------------------- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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