Re: [stella] Rubik Cube 3d

Subject: Re: [stella] Rubik Cube 3d
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 23 Dec 2002 10:19:14 -0800
It looks like it would have to be a combination of playfield color changes and sprite stuff filling the diagonals in. Very tricky kernel I'm sure. You need to get the ROM image!







At 06:09 PM 12/23/2002 +0100, you wrote:
Hi,
does anybody have an idea how this was programmed?

http://www.pong-story.com/2600/rubikscube3D.htm

Have fun!
Thomas


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