Subject: Re: [stella] Rubik Cube 3d From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Mon, 23 Dec 2002 14:27:25 -0500 |
>Humm yes.. but then there should be enough time to load into ram a new chunk >of code to draw the next line. I don't think there is!.. You don't need a new chunk of code, you re-use the same chunk over and over and just change the colour values. From one scanline: lda #$76 STA COLUPF lda #$36 STA COLUPF becomes: lda #$1c STA COLUPF lda #$b6 STA COLUPF You just need to quickly LDA/STA the colour values between scanlines. Check the attached file, the cubes are the same width. So the only trickery then is the diagonals which are too short to be playfield graphics so they're Players/Missile/Balls... You only need to be changing the colour values in the RAM routine at the start of every new square so all the other scanliness will be handling positioning of the Player/Missile/Ball graphics to handle the diagonals - You should only need two of those per scanline and you can probably move them with the HMOVE after each scanline 'cuz they're shifting over the same couple of scanlines each time. Chris..
Attachment:
cubes.bin
Description: Binary data
;BEWARE! NO STACK!! processor 6502 include vcs.h org $F000 Start ; SEI ; Disable interrupts, if there are any. ; CLD ; Clear BCD math bit. ; LDX #$FF ; TXS ; Set stack to beginning. ; LDA #0 ;B1 STA 0,X ; DEX ; BNE B1 lda #255 sta PF0 sta PF1 sta PF2 lda #1 sta CTRLPF lda #00 STA COLUBK lda #0 STA COLUPF sta GRP0 sta GRP1 sta HMCLR lda #14 sta COLUP1 sta COLUP0 lda #0 sta $81 ; lda table ; sta $82 ; lda table+1 ; sta $83 lda #20 sta $84 DrawLogo LDX #0 LDA #2 STA VSYNC ;Begin vertical sync. STA WSYNC ; First line of VSYNC STA WSYNC ; Second line of VSYNC. LDA #41 STA TIM64T LDA #0 STA CXCLR STA WSYNC ; Third line of VSYNC. STA VSYNC ; (0) DrawScreen LDA INTIM BNE DrawScreen ; Whew! STA WSYNC STA VBLANK ;End the VBLANK period with a zero. ldy #20 next: sta WSYNC nop nop nop nop nop nop nop nop nop nop nop lda #$76 STA COLUPF lda #$36 STA COLUPF lda #$1c STA COLUPF lda #$b6 STA COLUPF lda #$12 STA COLUPF lda #$76+4 STA COLUPF lda #$36+4 STA COLUPF lda #$1c+4 STA COLUPF lda #$00 STA COLUPF dey bpl next sta WSYNC ldy #100 nextblankline: sta WSYNC dey bne nextblankline STA VBLANK ; Make TIA output invisible, lda #35 sta TIM64T OverscanWait: lda INTIM bne OverscanWait JMP DrawLogo ;Continue forever. org $FFFC .word Start .word Start
Attachment:
cubes.gif
Description: GIF image
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