Subject: Re: [stella] Any ideas on the no flicker in Reator??? From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Thu, 02 Jan 2003 17:58:48 -0500 |
>Cafeman on the AtariAge board had a question about how the particles were done without flicker. I have never looked at Reactor before and didn't realize they did it with no flicker. Anyone have any ideas? Uhhm, am I missing something - It seems pretty straightforeward? There's the player (presumably P0 or P1) and three particles which could be any 3 of P1, M0, M1 or B. Everything else is playfield graphics, except the rods which are whatever's left over of P1/M0/M1/B, flickered. Chris... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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