Re: [stella] Fu Kung! v0.01

Subject: Re: [stella] Fu Kung! v0.01
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Wed, 8 Jan 2003 09:15:02 +1100
One slight correction... the sprites are 48 x 80, not 48 x 60

> obvious.  In this case I've used just 6 smaller-sprites to build up the 48
> 64 pixel large sprite.  The compression comes from the ability to re-use

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