Subject: Re: [stella] Fu Kung! v0.05 (CUTTLE) From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Wed, 15 Jan 2003 07:58:26 +1100 |
Thanks ever so much for that. Attached is the latest version with this SNAFU fixed. So, it works on actual hardware! Wahoo! Cheers A ----- Original Message ----- From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, January 15, 2003 12:51 AM Subject: Re: [stella] Fu Kung! v0.05 (CUTTLE) > Hello Andrew, > > > Replacement attached. Trust me to count from 0. > > Name changed as per request :) So, how does this one go? > > I suppose counting is a bit of a weak spot for one of us here. ;-) > The new version starts with "lda #$1e/sta $3f". This would switch > the CC to the 31st (30th when counting from 0 ;-) ) 2K bank. But > in your 32K binary there are only 16 2K banks. Since the CC can > address 64K in this mode, your game is jumping into an empty bank > and therefore crashes. After patching the #$1e to #$0e in the binary > the game came up fine on my Cuttle Cart. On PAL the colours you have > chosen are coming out as grey though. But that is normal. > > > Ciao, Eckhard Stolberg > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > >
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