Subject: [stella] FuKung! v0.06 From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Tue, 14 Jan 2003 23:45:30 +1100 |
Mmh. Well somewhere I have a bug I can't find, so the animation on this one is running super-quick. Sorry, but I wanted to show it anyway, because I've gone to the trouble of installing frames. 41 of them, actually... a first impression of what an animating pair of fighters might look like. It also gives me some idea of how much space things are going to take at the current size. Here's the output from the Banker utility.... 7 banks used. Bank Frames Sprites Bytes Free % ----------------------------------------------------- 0 6 109 1930 118 94.24 1 5 100 1755 293 85.69 2 6 111 1962 86 95.80 3 6 108 1914 134 93.46 4 6 109 1930 118 94.24 5 6 107 1898 150 92.68 6 6 110 1946 102 95.02 So that's 7 banks (ie: 14K of 32K cart space) used so far, to store 41 sprites. Looks like I'd be able to get about 80 sprites or so, without hand optimisation.... should be sufficient. Attached to the ZIP this time are the actual frames so that you can have a closer look - and the original image from which they were all subdivided - by another utility, of course! I agree with Manuel about the size... much as I hate to actually agree with a fellow XYPE guy - as he will attest :) Thanks to those who tested on the Cuttle cart. I am quite disappointed - I believe I copied over the correct bank data, so currently I have *no* clue as to why its not running on hardware. I'll probably have to leave that issue on the backburner for a while.... I do hope the emualtor I'm using is accurate enough :) Has anyone tried this on Stella? Does it work? OK, that's about it for now. Let me know what you think. Cheers A PS: z26 -g11 ... you know the drill
Attachment:
fukung006.zip
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