Subject: Re: [stella] Collaboration From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 19 Jan 2003 12:49:54 +0100 |
Glenn wrote: > Yes. The ball will either be enabled across the entire screen (barrier, or > hidden by positioning in safe zone) or only in one of the grenade zones. Ok, the attached code allows to enable the ball at a selected row. The current grenade code is only a preliminary solution, with some experimenting (VDELBL!) I might be able to remove the color changes at the safe zones and increase the height of the ball to two lines to make it better visible. The kernel is not (yet) prepared for displaying the ball across an entire screen, but adding that is no a big problem. BTW #1: Glenn, will you continue your journal at www.homebrewgames.net/deathderby ? Or will you follow Andrew and ask for a special forum at AtariAge? BTW #2: Albert, will you add DD back into the "In Development" page at AtariAge? Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
Attachment:
DD_2LK.zip
Description: Zip compressed data
Attachment:
DD_2LK.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Collaboration, Glenn Saunders | Thread | Re: [stella] Collaboration, Thomas Jentzsch |
Re: [stella] Question about 2600, Thomas Jentzsch | Date | Re: [stella] XYPE, Manuel Polik |
Month |