Subject: [stella] Fu Kung! v0.09 - Interactive From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Sun, 26 Jan 2003 00:48:46 +1100 |
Both babies under joystick control, and the finite state machine implemented. Now I really need to start thinking about the moves that the game is going to have. And, of course, the graphics. Is it going to be a Kung Fu game, or BabyBasher? At the moment I'm thinking I'll try to find the dancing baby model somewhere - and somehow render kung-fu poses with the baby. Any 3D guys out there want to get credits for art assistance? Suddenly, with the interactivity, I can see the game starting to happen. Up till now its been systems and planning. Now I can actually move the shapes around, it feels... more likely to get done. >From now on I'll be looking for suggestions for improvements in visuals, suggestions for the graphics, moves for the fighting, and anything else anyone would care to contribute. Cheers A
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