Subject: Re: [stella] Fu Kung! v0.09 - Interactive From: Aaron Bergstrom <Aaron.Bergstrom@xxxxxxxxxxxxxx> Date: Sat, 25 Jan 2003 13:39:14 -0600 |
Both babies under joystick control, and the finite state machine implemented. Now I really need to start thinking about the moves that the game is going to have. And, of course, the graphics. Is it going to be a Kung Fu game, or BabyBasher? At the moment I'm thinking I'll try to find the dancing baby model somewhere - and somehow render kung-fu poses with the baby. Any 3D guys out there want to get credits for art assistance? Suddenly, with the interactivity, I can see the game starting to happen. Up till now its been systems and planning. Now I can actually move the shapes around, it feels... more likely to get done.From now on I'll be looking for suggestions for improvements in visuals,suggestions for the graphics, moves for the fighting, and anything else anyone would care to contribute. Cheers A
-- Aaron.Bergstrom@xxxxxxxxxxxxxx Computer Visualization Manager Archaeology Technologies Lab, NDSU 701-231-6434 http://atl.ndsu.edu/
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[stella] Fu Kung! v0.09 - Interacti, Andrew Davie | Thread | Re: [stella] Fu Kung! v0.09 - Inter, Aaron Bergstrom |
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