Subject: Re: [stella] Fu Kung! v0.14 From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Tue, 4 Feb 2003 20:35:47 +1100 |
Thanks for the comments, Paul. > This one works well on the TV. The control and animation have a good feel. > > I think it would be worth experimenting with different color/brightness > schemes. I used a similar 96 pixel hi-res routine on my Mr. Roboto title > screen and I experimented with that a bit tonight. For my title screen at > least, I think it looks better to use a dark (maybe colored) background > around $2 or $4 brightness and white objects around $0A or $0C. Unfortunately, the babys look like negative babys when I have them bright. I might throw together a version with the colours you suggest, but I'm sure there will be several iterations before the final colour scheme is chosen. > When the babies overlap it looks pretty messy. This should be easy to fix > for the animation when one is throwing the other, but probably a lot more > difficult to avoid when they're moving around and fighting. Not that difficult. I plan to prevent overlap altogether by having the babys bump against each other and recoil - or at least stop moving - when they are close to each other. To get to the other side, you need to go over or under. So overlap will be kept to a bare minimum - usually when moves are actually happening. Cheers A ----- Original Message ----- From: "Paul Slocum" <paul-stella@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, February 04, 2003 5:17 PM Subject: Re: [stella] Fu Kung! v0.14 > > >Attached is a version which should work OK on the TV, too. > >I've finished the code which repositions one or both babys, as appropriate, > >at the edges of the screen. The code is quite clever, in that if the babys > >are locked together in a move it will keep the babys relatively positioned > >the same - ie: move BOTH of them if one of them would be offscreen. Took me > >a fair while to get it working OK, but I think its looking pretty good now. > > This one works well on the TV. The control and animation have a good feel. > > I think it would be worth experimenting with different color/brightness > schemes. I used a similar 96 pixel hi-res routine on my Mr. Roboto title > screen and I experimented with that a bit tonight. For my title screen at > least, I think it looks better to use a dark (maybe colored) background > around $2 or $4 brightness and white objects around $0A or $0C. > > When the babies overlap it looks pretty messy. This should be easy to fix > for the animation when one is throwing the other, but probably a lot more > difficult to avoid when they're moving around and fighting. > > -Paul > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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