Re: [stella] Assymetrical Maze 2LK... help?

Subject: Re: [stella] Assymetrical Maze 2LK... help?
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Tue, 4 Feb 2003 08:08:45 -0600
----- Original Message ----- 
From: "Manuel Polik" <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, February 04, 2003 1:03 AM
Subject: Re: [stella] Assymetrical Maze 2LK... help?


> Hi Clay!
> 
> > I gotta ask... with the pinpoint timing required for 
> > an asymmetric playfield,  how do you work a player 
> > horizontal-positioning routine into it?
> 
> Not at all I'd say. If you don't have any void lines in 
> the PF layout, 100% free positioning is not possible.

What about Ms. Pac-Man then?

Clay

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