Subject: Re: Re: [stella] Assymetrical Maze 2LK... help? From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Tue, 4 Feb 2003 08:43:05 -0600 |
----- Original Message ----- From: <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Tuesday, February 04, 2003 8:14 AM Subject: Aw: Re: [stella] Assymetrical Maze 2LK... help? > Hi Clay! > > > > > I gotta ask... with the pinpoint timing required for > > > > an asymmetric playfield, how do you work a player > > > > horizontal-positioning routine into it? > > > > Not at all I'd say. If you don't have any void lines in > > > the PF layout, 100% free positioning is not possible. > > > What about Ms. Pac-Man then? > > It's probably not as assymetrical as you think... ;-) D'oh! Just looked at it again. Yeah, it only does sprite positioning on lines with no dots. Got it. :) Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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