Re: Re: [stella] Assymetrical Maze 2LK... help?

Subject: Re: Re: [stella] Assymetrical Maze 2LK... help?
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Tue, 4 Feb 2003 08:43:05 -0600
----- Original Message -----
From: <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, February 04, 2003 8:14 AM
Subject: Aw: Re: [stella] Assymetrical Maze 2LK... help?


> Hi Clay!
>
> > > > I gotta ask... with the pinpoint timing required for
> > > > an asymmetric playfield,  how do you work a player
> > > > horizontal-positioning routine into it?
>
> > > Not at all I'd say. If you don't have any void lines in
> > > the PF layout, 100% free positioning is not possible.
>
> > What about Ms. Pac-Man then?
>
> It's probably not as assymetrical as you think... ;-)

D'oh! Just looked at it again. Yeah, it only does sprite positioning on
lines with no dots. Got it. :)

Clay

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