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Subject: Aw: Re: [stella] Assymetrical Maze 2LK... help? From: cybergoth@xxxxxxxx Date: Tue, 4 Feb 2003 15:14:39 +0100 (MET) |
Hi Clay!
> > > I gotta ask... with the pinpoint timing required for
> > > an asymmetric playfield, how do you work a player
> > > horizontal-positioning routine into it?
> > Not at all I'd say. If you don't have any void lines in
> > the PF layout, 100% free positioning is not possible.
> What about Ms. Pac-Man then?
It's probably not as assymetrical as you think... ;-)
Greetings,
Manuel
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