Aw: Re: [stella] Assymetrical Maze 2LK... help?

Subject: Aw: Re: [stella] Assymetrical Maze 2LK... help?
From: cybergoth@xxxxxxxx
Date: Tue, 4 Feb 2003 15:14:39 +0100 (MET)
Hi Clay!

> > > I gotta ask... with the pinpoint timing required for 
> > > an asymmetric playfield,  how do you work a player 
> > > horizontal-positioning routine into it?

> > Not at all I'd say. If you don't have any void lines in 
> > the PF layout, 100% free positioning is not possible.
> What about Ms. Pac-Man then?

It's probably not as assymetrical as you think... ;-)

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