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Subject: Re: [stella] Combat AI From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Thu, 6 Feb 2003 20:43:36 -0600 |
Good thing the Combat mazes are all wide-open spaces and no cul-de-sacs. That should simplify things considerably. Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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