Re: [stella] New bankswitching method for accessing 32K of data

Subject: Re: [stella] New bankswitching method for accessing 32K of data
From: Adam Wozniak <adam@xxxxxxxxxxxxxxxx>
Date: Wed, 12 Feb 2003 01:14:30 -0800 (PST)
On Tue, 11 Feb 2003 mickey_m@xxxxxxxxx wrote:
> I was thinking:
> 
>     0x1000 - 0x1BFC  straight normal non switched VCS program memory.
>     0x1BFD           VCS program writes index high byte of selected game
>     0x1BFE           VCS program writes index low byte of selected game
>     0x1BFF           Writing X here would load X data bank.
>     0x1C00 - 0x1DFF  Data bank X read access.  32, 16 character names.
>     0x1E00 - 0x1FFF  Data bank X write access.

Don't 1FFC through 1FFF contain reset and interrupt vectors?
What's wrong with extending the 3F scheme?

-- 
Will code for food.       http://cuddlepuddle.org/~adam/resume.html

adam@xxxxxxxxxxxxxxxx        http://cuddlepuddle.org/~adam/pgp.html

----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread