Subject: Re: [stella] DiscoTech From: Erik Eid <eeid@xxxxxxxxx> Date: Wed, 12 Feb 2003 18:10:52 -0500 |
On Wednesday 12 February 2003 02:07, Christopher Tumber wrote: > Working title is currently: DiscoTech *grin* > The original idea is to incorperate the Dancing Baby demo and Paul's music > into a dancing game. [...] There would also be a variety of levels with the > Dancing Baby as the penultimate level (or something). I'm certainly happy to see this! I'm not a big fan of DDR itself - I'm not coordinated enough with my feet - but I do like its cousin, ParaPara Paradise. Half the joy is the music, so with Paul handling that, I have no worries! I tried this out on Stella for Linux. What is already there is impressive. It's also difficult! I found myself receiving a "Miss" on several occasions that I thought I was close. Could it be a little more forgiving on the early levels? Also, why are the arrows going to the left rather than up? It's kind of an odd perspective. I bet it's to have room for the image at the top. I wonder... as nice as having a dancing image is, would it be better to save the memory for more music? I think the dancer is more for the benefit of spectators than the player - the player should darn well be looking at the arrows! :) Allowing joystick control places one key limitation on the game - you are either limited to one contact at a time or to adjacent directions. You couldn't have opposites like up-and-down or left-and-right. It's probably not a big deal. At any rate, I like what I see so far. Keep it up! (Any chance of a soundtrack CD? :) ) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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