Re: [stella] Optimized color reduction approaches

Subject: Re: [stella] Optimized color reduction approaches
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Sat, 15 Feb 2003 09:59:41 -0800
It doesn't look that great on the real thing. I can see that it's a little closer to photoreal around the eyes and the nose but the cheeks and elsewhere are over the top flickery and dithery to the point of looking like channel 3 without a 2600 signal sent to it.

That's not to say the rendering method is a dead-end, though.

Can you try a rendering method where the RGB lines are just adjacent but do not cycle? That might actually look good if you use true NTSC interlace to squeeze the lines closer together.

Can you try a few different source images?

MOSTLY GREYSCALE
http://www.100megsfree3.com/glaw/robby/robby.jpg

CARTOON (solid zones, good candidate for changing the triad palette on the fly)
http://members.aol.com/_ht_a/cchiu33158/starblazers/kodai_and_yuki.jpg

This is the kind of stuff I thought would look great with full NTSC interlace and optimized dynamic triad palettes:
http://solar.physics.montana.edu/YPOP/Spotlight/Tour/images/sunset.jpg
http://www.ccities.doe.gov/conference/palm/images/sunset.jpg
http://www.lumika.org/usa/thumbnails/sunset.jpg
http://zebu.uoregon.edu/~js/ast122/images/stonehenge_sunset.gif



This one is already small. Might look good: http://www.usskyushu.com/battle/img/reliant.jpg




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