Re: [stella] The Demo Image Series #5 - PAL & NTSC Compatible

Subject: Re: [stella] The Demo Image Series #5 - PAL & NTSC Compatible
From: Dan Iacovelli <atarivideoclub@xxxxxxxxx>
Date: Wed, 19 Feb 2003 17:30:35 -0800 (PST)
--- Andrew Davie <atari2600@xxxxxxxxxxxxx> wrote:
> All these sample images use P1 difficulty switch to switch between PAL and
> NTSC version.  That's F7/F8 on my Z26.  Note, Z26 (my version, anyway)
> doesn't recalc the palette once it thinks its a PAL game (that is, colours
> are OK when you start, OK when you switch to PAL mode (F8) but aren't OK
> when you go back to NTSC (F7)).  And sometimes it doesn't seem to work
> properly at all - but does the next time its run.  Could be a bug with me...
> or Z26.  We'll find out once I get a report from hardware owners who test
> these binaries on a Cuttle cart :)
> Could some PAL-capable guys let me know how this sprite system looks on PAL
> TVs?  The refresh rate is lower on that TV standard, so I'd like some
> detailed feedback, if possible.
> Attached are a series of images using the latest optimised palette RGB
> values.  This is pretty much getting towards the final version of this
> system, so I'm more or less interested in hearing now what DOESN'T look
> good.  Where possible, each image includes the orignal graphics, so you may
> make a comparison if you wish.
> Note: The baboon image (actually, it's a mandril) has three circles at
> bottom used to calibrate Red, Green, Blue.  These should be as close to
> purest colours as possible on any emulator/TV on PAL and NTSC.  So if these
> are way off on any viewing, let me know (with the exception of the Z26
> problem mentioned above).
> The flag binary is a sample animation sequence.  This flag is a bit
> stretched from the previously posted animation (using the old flickery
> method).
> Cheers
> A
just would like to say that you did a great job on the graphics didn't know
you can do that on a 2600.
Dan Iacovelli

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