Subject: [stella] Assistance creating a Supercharger bin|
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Wed, 5 Mar 2003 22:23:01 -0500
I have been working on (mostly thinking about actually) a Lode Runner style game for the 2600 for the Supercharger. (The game graphics are done via a playfield bitmap stored in Supercharger RAM.) Now that I'm actually writing code, I want to use Z26 so I can use the trace for debugging. Unfortunately, Z26 doesn't seem to recognize the 8448 bin I created. Any suggestions?
Description: Binary data