[stella] Assistance creating a Supercharger bin

Subject: [stella] Assistance creating a Supercharger bin
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Wed, 5 Mar 2003 22:23:01 -0500
I have been working on (mostly thinking about actually) a Lode Runner style
game for the 2600 for the Supercharger.  (The game graphics are done via a
playfield bitmap stored in Supercharger RAM.)

Now that I'm actually writing code, I want to use Z26 so I can use the trace
for debugging.  Unfortunately, Z26 doesn't seem to recognize the 8448 bin I
created.  Any suggestions?

Attachment: leprchn.asm
Description: Binary data

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