Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Sun, 30 Mar 2003 22:26:13 +1000
An even more minor variation.
Cheers
A

----- Original Message -----
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Saturday, March 29, 2003 11:59 PM
Subject: Re: [stella] Brainstorming: 3D-Corridor


> Minor variation on the theme.  You have to stand back and squint for the
> effect to work.
> Cheers
> A
>
> > ----- Original Message -----
> > From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
> > To: <stella@xxxxxxxxxxx>
> > Sent: Friday, March 28, 2003 11:19 PM
> > Subject: Re: [stella] Brainstorming: 3D-Corridor
> >
> >
> > > One might be able to use pre-rendered Interleaved ChronoColour (TM)
> > screens
> > > to give the effect.  I attach a single screen which shows 3 colours in
> the
> > > tunnel.  One can 'colour-cycle' 3 colours effectively to give the
> > impression
> > > of movement.  By varying the ordering of colours in the Interleaved
> > > Chronocolour (TM) image **at runtime**, the colour cycling would work
> > > without having to change the screen itself.
> > > Of course, the attached is nothing more than a static screen, but it
> might
> > > lead to more ideas.
> > > Cheers
> > > A
> > >
> > > ----- Original Message -----
> > > From: "Manuel Polik" <cybergoth@xxxxxxxx>
> > > To: <stella@xxxxxxxxxxx>
> > > Sent: Tuesday, March 25, 2003 5:32 AM
> > > Subject: [stella] Brainstorming: 3D-Corridor
> > >
> > >
> > > > Hi there!
> > > >
> > > > Assuming your task was to programm a 3D-Corridor that
> > > > gives you the impression of flying through it, like
> > > > in the old Atari arcade "Tunnel Hunt" for example:
> > > >
> > > > http://roms.mame.dk/png/tunhunt.png
> > > >
> > > > What would your ideas for realizing this effect on the
> > > > Atari be?
> > > >
> > > > Greetings,
> > > > Manuel
> > > >
> > >
> >
>
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> > > >
> > > >
> > >
> >
>

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